Soul's Remnant
Soul’s Remnant
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Soul's Remnant Dungeons: Passes, Levels, Rooms & Rewards

Everything about Soul's Remnant dungeons: dungeon passes, recommended levels, room types, silver chests, respawn rules and dungeon essence rewards.

Updated Aug 19, 2026

Soul's Remnant dungeons are instanced, randomly generated runs you enter through floating crystal entrances. You need a Dungeon Pass, the layout changes every run, and clearing the final boss earns you Silver Chests plus Dungeon Essence. This guide covers passes, levels, rooms, and rewards as documented on the official wiki in mid-August 2026.

How to enter a dungeon

Dungeon entrances look like floating crystals. Interact with one using Spacebar to see the dungeon's recommended levels and possible rewards, and pick a difficulty. To enter, the party leader must drag their chosen Dungeon Pass into the designated box as an offering — the dungeon reads the pass type and any Echoes on it to generate a layout. Pressing Enter erases the pass from your inventory and teleports everyone on that map into the dungeon. Each run's layout is random and mapped in the upper-right corner of your screen.

The three dungeons and their locations

Recommended levels and the 15-level cap

You cannot enter a dungeon whose recommendation is more than 15 levels above your own: a level 24 player cannot enter Slime Garden Hard, but at level 25 they can. Dungeon Passes can roll Echoes, and those Echoes can dramatically raise a dungeon's difficulty.

Respawns inside a dungeon

Each party member can respawn up to 3 times while inside, returning to the blue Dungeon Entrance Room, and rooms can be entered mid-fight. On the 4th death the player is removed from the dungeon and sent back to Spawn, unable to re-enter for that run. Some sources describe the respawn pool as shared by the party rather than per player, so verify the exact rule in-game.

Room types you will see

The bright blue paths on the map only update after you clear a room, so a half-drawn path means a fight is still going on.

Silver Chests and Dungeon Essence

Silver Chests appear after the final boss and can contain everything from Auras to Furniture. Every party member gets their own chest, which is a strong reason to run with a party. Clearing a dungeon also always rewards two kinds of essence from the Silver Chest: the dungeon-specific essence and generic Dungeon Essence. Merchants near each dungeon entrance sell wares only for that dungeon's essence, while the Mysterious Man at Spawn takes generic essence. Normal difficulty gives 1 of each, Hard gives 2, and Extreme gives 3.

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